Set prj to the first item of (every project whose id = projectID) On timeoutDetectedForTaskRecord(tskRecordID) Set d to timedDuration of lastFetchedTaskRecord If recordType of lastFetchedTaskRecord is equal to "timed" then On timerStoppedForTaskRecord(tskRecordID) Set tsk to the first item of (every task of every project whose id = tskID) Set tskID to relatedTaskID of lastFetchedTaskRecord
You need to implement the following methods: on timerStartedForTaskRecord(tskRecordID) Writing your own scripts that react to these events is easy, just create a new scripting file named "tyme3_applescript_hooks.scpt" in this folder “~/Library/Application Scripts/3-macOS/” (if it’s not there, create it). Also you could write an Alfred workflow to automate other things in Tyme. For example you could mark a todo as completed in ToDoIst or Omnifocus. For example you can trigger an AppleScript, when a new time session is created or you started or stopped a timer. Set fetchedRecords to fetchedTaskRecordIDs as list Write your own exporter using a get task records command with various options: GetTaskRecordIDs Set f to the first item of (every task of every project whose name = "D") Set m to the first item of (every task of every project whose name = "C") Set r to the first item of taskRecords of t Set t to the first item of (every task of every project whose name = "B") Set p to the first item of (every project whose name = "A")
The following examples show how you can create projects, tasks and time entries: // starting a timer To view the AppleScript commands Tyme supports, start the AppleScript Editor, then drag Tyme.app onto the editor’s dock icon. The AppleScript Script Objectįor more advanced and customizable use of AppleScript, the AppleScript script object is available to JavaScript executing in a script step.Tyme is fully scriptable via AppleScript (or JavaScript). Most basic data types, including lists and records, can be returned and will be converted to usuable values in JavaScript. If the AppleScript defined in the action step returns a result, it will be available to subsequent Script action steps via the context.appleScriptResponses array. It is recommended AppleScripts be developed and tested in Apple’s Script Editor application, and the final scripts copy and pasted in Drafts action editor. On execute ( draft ) set theText to "" set theText to theText & "UUID: " & uuid of the draft & return set theText to theText & "TITLE: " & title of the draft & return set theText to theText & "CR: " & createdAt of the draft & return set theText to theText & "MOD: " & modifiedAt of the draft & return set theText to theText & "F: " & folderName of the draft & return set theText to theText & "Flagged: " & flagged of the draft & return set theText to theText & "Syntax: " & languageGrammar of the draft & return set theText to theText & ": " & of the draft & return display dialog theText end execute - mock for testing in Script Editor execute () This example AppleScript is useful for debugging the contents of the draft record: be developed and tested in Apples Script Editor application, and the final.
The “Run AppleScript” action steps allows you to paste AppleScript (as text) into Drafts, and run that AppleScript, passing in information about the current draft as an AppleScript record.Įach AppleScript used should contain an execute subroutine, which takes a single parameters, which will contain a record of values about the current draft, including properties the following properties: To get started with some example actions, install the Examples (Mac). Using AppleScript from Drafts The “Run AppleScript” Action Step To get started with some example actions, install the Examples (Mac): AppleScript & Shell Script action group.
Apple’s AppleScript language and automation features are only available on the Mac version of Drafts.